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[.uk] Game Character Modeling and Animation with 3ds Max (ISBN 0240809785)



Strong Concepts...:
I have this book and enjoy parts of it. The book actually covers almost the entire process from conception (concept art) to the finished rigged (biped) character. It also shows you how to bring the charcter into UNREAL 2003 if you want to play as the Pirate. If you are still learning this book can definately help you expand your skills. It goes indepth explaining why you want to do certain things and how to do it. The explainations are a huge plus, for people that are still trying to understand the process. The example is where this book lacks it's potential. The concept art used to model from is weak. It is a basic line drawing you would expect from a 14 year old. And from this reference art you can go through the process of creating inproportional character. I believe realism is what many people shoot for and the example is missing some of that realism. This book I would recommend for someone that is struggling with the process but would just need to preface it, saying the techniques that the book is trying to get across are important, but do not rely on the examples to get a job.


Author:Yancey Clinton
Binding:Paperback
Dewey Decimal Number:794.81669
EAN:9780240809786
ISBN:0240809785
Number Of Pages:360
Publication Date:2007-09-07



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